Application for [community profile] ten_fwd

May. 1st, 2015 07:31 pm
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[personal profile] bob_fraser_rcmp
Your name or online alias: Claire
Your email: biffingprincess@yahoo.ie
Another preferred means of contact: by PM
Character's Full Name: Sergeant Robert Fraser, RCMP (Deceased)
Character's Canon: Due South
Character's Canon Point: Call of the Wild
Character's Journal Name: [personal profile] bob_fraser_rcmp
What would you like your character's tag to be?: bob fraser

Answer the following questions in no less than 300 words but no greater than 1000 words put together...

Character's background (their past and present): Bob Fraser was born to George and Martha Fraser in 1937, only two years before Canada joined World War 2. This is perhaps one reason why Martha became such a commanding presence in both her son's and later her grandson's life.

They were travelling librarians, concerned with spreading literacy to those who lived in isolated areas of the Northern Territories. (Not necessarily keeping to borders of Canada.) Bob didn't learn how to settle, but did learn how to survive in harsh, unforgiving and cold environments, studied heavily and made few friends, mostly among the local Inuit.

As an adult he joined the RCMP, his unusual upbringing and point of view setting him apart from the other officers. While this earned him the title of 'legenda' by the age of 57, he was also isolated and sent up North. 

Bob did marry Caroline Pinsent and had a son, Benton. He was by no means a model husband and father, leaving his family for months at a time and even when he was around sleeping outside. It wasn't that he didn't care, but that he was unable to express his feelings apart from writing it down.

When a friend he'd trusted, Muldoon, shot and killed his wife, setting Bob off on a year long pursuit of him, leaving Benton in the care of his grandparents. When he finally caught him, rather than arrest and return him to jail as he would with any other case, he sent him off a ravine, believing that he killed him.

He carried on, even (unknowingly) fathering another child, Maggie, with a woman named Mackenzie, writing in his journal his feelings but not allowing his son close enough to know him.

As he grew older, he stumbled onto a government conspiracy, involving his friend, Gerard. One of the dams was leaking enough water to fill a lake and drown the local wildlife and the government wasn't keen on letting it out, paying whoever knew about it to keep quiet. Nearing retirement age, Bob initially took the money, but seeing the damage to the natural environment and on the Inuit population, he couldn't allow it to continue.

In order to make it right, he told Gerard of his plans. Gerard, however, was not interested in confessing and went as far as arranging his assassination. 

But death was not the end. Bob started to reappear in Benton's life, after he'd started to read his diaries. His first appearance was a shock to Benton and in truth, Bob didn't have much clue what was happening either, but he knew he wanted to connect with his son and this was the way to do it.

He was awkward at first but always showed up whenever his son was distressed and looking for answers. He didn't often give them, at least directly, but his presence did allow Benton to get to know him better, even if his presence was often frustrating.

Even this would end, however, as Holloway Muldoon remerged, alive and well. Bob confessed to his son what had happened and they tracked Muldoon down, Bob even managing to give Muldoon a punch. Caroline, who had never appeared to him, even as a ghost, then appeared, took his hand and brought him with her.

Character's personality: Bob is a man who does not connect well with his feelings, often hiding it under bluster and/or nonsense. He tries very much to embody all the romantic notions of the RCMP, the goodheartedness, determination, bravery and honesty.

He's well-learned, having extensively been taught by his mother to value knowledge as a means to connect with the world. He speaks many languages, including the Native languages, making him a qualified (if eccentric) diplomat.

He will track criminals over extremely hostile environments, but always to bring them in, never to hurt them, and even risking his own life in order to keep them safe.

He engages with authority without sacrificing his independent thought. He knows how to work the system, for example, he once helped a Native settlement resist a resettlement by setting up the town himself and letting them use their resettlement cheques to set up a counter suit. It was not only successful, but the town managed to lowest crime rate! (Well, he was the only one there...)

He comes across as pretty doddery, through not being a man who was socialised very well, and the fact that people tended to underestimate you if they didn't think you were all there. He's a come as you go kind of person, accepting things happen, no matter how bizarre that thing might be.

His writings bely this aspect of him completely, being thoughtful, well written and emotive without being over sentimental. He's also decent at painting, trying to summon up a subversion of realistic painting. 

Character's skills/abilities/powers: As a Mountie:
  • He has hearing and stamina beyond his years due to his work and lifestyle.
  • He is an expert in survival in the conditions of the harshest Northern weather and in tracking in all conditions.
  • He's a crack shot but needs glasses to read. He's not easily phased. His primary ability is making sensible people terribly, terribly confused.
  • He's very intelligent indeed, able to pick up languages quite easily and has a range of information on a lot of subjects and is always expanding on that knowledge by reading. Bit iffy on mnemonics though, squirrels and knots evidently don't mix.
As a ghost:
  • Can pop in and out: not so much a deliberate choice, he tends to pop up places when you're feeling down or in turmoil.
  • Can appear to anyone he chooses to.
  • Otherwise is invisible.
  • Can touch someone if he concentrates.
  • Can build an impossible home in a closet, leading out into the Northern Tundra afterlife. May or may not be real.
  • Can Jedi-mindtrick a retreat. "Let's get out of here!" and they repeat and do so. Only happened once.

Any special equipment your character is bringing along? This includes weaponry, magic items, etc.: A Stetson, A coat, a gun that looks and acts like a normal gun expect it doesn't shoot anyone. He also has to physically give it to you for you to hold it.
Are you bringing your character to [community profile] ten_fwd from another game? If you are, which game?: No.
If you answered yes above, briefly summarize how they were changed by and what challenges they faced in the climate of their previous game(s): n/a
Why do you want to play this character in Ten Forward, and what do you plan to do with them? I'd like to play the opposite kind of hardened old man. Bob Fraser came out of me playing Benton and having him popping up. But I liked playing him more than poor Benton, so I switched entirely over to him and... never looked back. He's just so upbeat and determinedly insensible that I love the reactions he gets out of people who are never sure what to make of him. Plus, he's inclined to more sociable than Chang so I can engage with more characters.
Writing Sample #1: On dear_player

Writing Sample #2 (optional): And an older one.

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Bob Fraser

June 2015

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